Millennium Bugs was an online urban fantasy larp by Bobbit Worm Games about characters with low-level superpowers ('glitches') building community, resisting capitalism, and making art together.
I was part of a small design team who worked remotely over Zoom and Discord. We were given an initial pitch by the creative leads at Bobbit Worm and used that as a jumping-off point to create the game's setting. We had a lot of creative freedom and worked on worldbuilding, mechanical design and early narrative ideation in groups that ran parallel to each other. Like many designers on the team I moved fluidly between groups during this early stage, such that my mechanical design was informed by knowledge of the game world and intended narrative themes (and vice versa).
Once we'd established these overarching aspects of the game, we moved on to planning specific events. We split into independent groups for each event, with each group focused on a different plot thread. I collaborated with other designers and writers to design plot and NPCs and write briefing documents to communicate desired plot beats, character motivations, and logistical considerations to the rest of the team. I also wrote and copyedited in-game documents, and acted as a sensitivity and accessibility consultant.
“Rowan was... an incredibly valuable member of the team. Their content was complex, interesting and extremely well-received by players. ...they were consistently prompt and vocal in team meetings, reliably delivering great content to deadlines whilst working remotely, and an excellent team player at all times. Their writing is very engaging and is able to pull on different facets of the medium to create brilliant content. ...Would highly recommend for writing, designing and sensitivity consultation work.” – Hazel Dixon and Erin Marsh, Creative Leads for Millennium Bugs at Bobbit Worm Games
During the events themselves I played NPCs and directed crew, via text and video chat in our Discord server. The game ran for two events in 2021 – each with 20-30 players – and I contributed to both, as well as designing plot for a cancelled third event that may be published in some form in the future.